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Abra, oh Abra. This Psychic-type Pokemon from the first generation has always been difficult to capture, owing to its proclivity for fleeing at the first opportunity. Your Abra experience is essentially over if you don’t catch it in the first turn.
Abra is a little easier to capture in Overworld spawns than in other games, if only because you can see it roaming through the tall grass. Though Abra will still try to cut and run, it can be found as an overworld encounter in the Fields of Honor. Abra, on the other hand, is an unusual sighting, with just a 5% probability of occurring under all weather conditions.
At level 16, Abra will evolve into Kadabra, so your time with it will be limited. Having Kadabra to develop into Alakazam, on the other hand, would be a little more challenging. Kadabra is one of several Pokémon that can only evolve through trade, so find a reliable friend and start trading to add Alakazam to your squad!
Alakazam has been pushed out of the “point at enemy and win” tier by Powercreep, but it is still very strong in Sword and Shield. Alakazam has complete control over the Psychic-type move roster thanks to its incredible Special Attack stat. To maximize Alakazam’s fighting ability, teach it Psychic, which is by far the most powerful Psychic-type Special Attack move available.

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Abra is a bipedal Pokémon with a yellow body. It has a kite-shaped face with two short, pointed ears with pale yellow interiors and a narrow pale yellow snout. The big eyes of this creature are usually closed. Abra’s body is divided into parts, with black skin visible between the joints and along the spine. On its shoulders, it has two brown pauldron-shaped extensions, as well as a brown fauld-like piece across its chest. Each hand and foot have three digits, but its fingers are much shorter than its toes. Two of the toes point upward, while the other points backward. It has a thick, long tail with a brown band at the tip.
Abra uses telepathic radar to detect threat. It teleports to a safe place when this happens. When it wakes up in an unfamiliar place, however, it may become panicked. Abra can teleport herself while sleeping by hypnotizing herself. While sleeping, it can also use other extrasensory powers, such as teleporting into the treetops to pick and eat berries. Abra teleports more the longer it sleeps. Abra, on the other hand, sleeps 18 hours a day due to the burden of her telepathic abilities. It will lose its ability to use its powers if it does not get enough rest. The contents of Abra’s dream have the potential to influence her abilities. Abra lives in the city, but she has been observed teleporting to a new location once every hour. It can make illusory copies if it teleports at random.

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Sabrina appears to be the owner of Abra and Kadabra in the Pokémon anime. Alakazam plays a significant supporting role in the story of Pokémon Mystery Dungeon. In the Pokémon Adventures manga, all three play different roles. As the game progressed, Abra, Kadabra, and Alakazam “lost much of its appeal,” according to IGN. They describe Kadabra as having “a bit of that personality,” and Alakazam as a “distinctly grim, foreboding character,” while calling Abra cute.
Abra, Kadabra, and Alakazam were three of many character designs created by Game Freak’s character creation team and finalized by Ken Sugimori for the first generation of Pocket Monsters games Red and Green, which were renamed Pokémon Red and Blue outside of Japan.
[two] When translating the game for western audiences, Nintendo decided to give the different Pokémon species “clever and descriptive names” related to their appearance or characteristics to make the characters more relatable to American children. [three] For American audiences, Abra and Kadabra were originally supposed to be called Hocus and Pocus (which were also the original names in the Pokémon Red and Green Beta Version), but were later renamed Abra and Kadabra, based on the popular incantation alongside Alakazam. [number four] (5) [number six] Foodin, Alakazam’s Japanese name, is a rough translation of Harry Houdini’s surname. [number six]

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Since wild Abra only knows the Teleport move instinctively, it must be captured either by successfully tossing a Pokéball in the middle of a wild fight with it or by counteracting the move early on, which can be achieved by parrying off its ability to strike by putting it to sleep. The most powerful way to capture Abra is to use the Shadow Tag ability to trap it and prevent it from teleporting away.
Abra is a tier-2 assignable in Kanto’s version of the daycare-quest scheme, as one of several treatable Pokémon patients; as such, it is theoretically claimable upon completion of that objective.
If the Pokémon is well cared for, it will eventually be catchable and it will fight you to challenge you to do so. It has a 1/4,096 chance of shininess, as do all assignable Pokémon in the scheme.
This is a tabulated leveling chart that shows how much experience Abra needs to progress through each level, as well as a comparison of how much less experience is required to level up at the same levels as its evolution will require; this is useful for determining how much experience can be saved if you postpone its evolution to a later level.

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